#include clientscripts\_utility;
#include clientscripts\_ambientpackage;
#include clientscripts\_music;
#include clientscripts\_busing;

main()
{
	//************************************************************************************************
	// Ambient Packages
	//************************************************************************************************

	//**********************************************************************
	// Music Packages
	//**********************************************************************

	/*declareMusicState("INTRO");
	musicAlias("makin_torture", 0);
	musicWaitTillDone();*/
}